It’s always better if a game could be played with …
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Reflection – UI & Controls
This passing week has been slow due to some of …
Keeping Up the Pace
The other day, we are talking about the usage of …
Testing Gameplay
After we finish our goal design and gameplay design. We …
How to make people play our game again and again?
Previously, some different games was discussed because we are still …
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How controls makes everything better
(Or A.K.A how controls makes everything easier thus better) Angry …
Butterfly Effect in Programming, and more
Today’s title may be weird to see, after all, it’s …
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Three hours, Three videos, Three discussions
(Yes I’m referencing another certain game there, I know that …
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Engines: About Pacman & Leftovers from last entry
About Pacman So, something interesting happened while I’m looking into …
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Engines!
Ok, so we’re back! After an entire summer of dead …